The banner saga length10/26/2022 In fact, the crowdfunded Banner Saga is more successful at offering a “BioWare experience” than anything that company has put out since Dragon Age: Origins. Stoic, the studio behind The Banner Saga, follows in the tradition of other ex-BioWare developers who, upon leaving the company, suddenly began to exhibit a talent for making good role playing games (Daniel Fedor's NEO Scavenger being the most prominent other example). In fact, the past year has given us strong evidence to suggest that the RPG industry would be tremendously helped if our Canadian friends were to cease operations immediately and released all their herded up talent into the indie wilderness. Where are the great games of our modern era? Whither the creative force, the clarity of vision that drove the RPG genre to greatness in the past? Whither the industry veterans, the self-assured maniacs who could produce industry-changing ideas on command? Whither the stern, yet noble managers of yesteryear, the wizened masterminds capable of turning out sleek, polished, and eminently enjoyable gaming experiences? It turns out they were working at BioWare all along. Thus with Pillars of Eternity, thus with Wasteland 2, and thus, no doubt, with countless other miserable failures to come. Ambitious mammoth projects have gobbled up millions of gamer dollars and launched to great fanfare, only to dash upon the jagged rocks of developer incompetence. Kickstarter, the great disappointer, makes fools of us all.
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